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Max Mob Count [Server Mod]

Posted: Tue Sep 01, 2020 8:50 am
by Coldie
Mob Max Count

This mod lets an admin put max count values on any creatures they want, it won't remove mobs but it will stop the game autospawning those mobs higher than the value set.

This max count seems to also include GM wanded and bred creatures, so keep that in mind if you add horsies to the list.

You can add as many ids as you want, if you are really keen you can list every creature ID.

I added a txt file which has all the creature ids to the zip.
# mobid (int),max count (int) ; mobid (int),max count (int) ; mobid (int),max count (int)
# id 10 is black wolf, id 12 is brown bear
#mobmaxes=10,500;12,1000
# no spaces, use comma between mobid and max count then use semicolon to seperate for next mobid and max count
creature ids in spoiler:
Spoiler
HUMAN_CID = 1;
DUMMY_DOLL = 2;
COW_BROWN_CID = 3;
GUARD_LENIENT_CID = 4;
GUARD_DECENT_CID = 5;
GUARD_ABLE_CID = 6;
GUARD_TOUGH_CID = 7;
GUARD_BRUTAL_CID = 8;
SALESMAN_CID = 9;
WOLF_BLACK_CID = 10;
TROLL_CID = 11;
BEAR_BROWN_CID = 12;
RAT_LARGE_CID = 13;
LION_MOUNTAIN_CID = 14;
CAT_WILD_CID = 15;
DRAGON_RED_CID = 16;
DRAKE_GREEN_CID = 17;
DRAKE_BLACK_CID = 18;
DRAKE_WHITE_CID = 19;
FOREST_GIANT_CID = 20;
UNICORN_CID = 21;
CYCLOPS_CID = 22;
GOBLIN_CID = 23;
SPIDER_MOTHER_CID = 24;
SPIDER_CID = 25;
GOBLIN_LEADER_CID = 26;
TROLL_KING_CID = 27;
GUARD_SPIRIT_GOOD_LENIENT = 28;
GUARD_SPIRIT_EVIL_LENIENT = 29;
GUARD_SPIRIT_GOOD_ABLE = 30;
GUARD_SPIRIT_EVIL_ABLE = 31;
GUARD_SPIRIT_GOOD_DANGEROUS = 32;
GUARD_SPIRIT_EVIL_DANGEROUS = 33;
GUARD_KINGDOM_TOWER_JENN = 34;
GUARD_KINGDOM_TOWER_LIBILA = 35;
GUARD_KINGDOM_TOWER_MOLREHAN = 36;
BOAR_FO_CID = 37;
ANACONDA_CID = 38;
GORILLA_MAGRANON_CID = 39;
HYENA_LIBILA_CID = 40;
BARTENDER_CID = 41;
BEAR_BLACK_CID = 42;
CAVE_BUG_CID = 43;
PIG_CID = 44;
HEN_CID = 45;
SANTA_CLAUS = 46;
SANTA_EVIL = 47;
CHICKEN_CID = 48;
BULL_CID = 49;
CALF_CID = 50;
DOG_CID = 51;
ROOSTER_CID = 52;
EASTERBUNNY_CID = 53;
DEER_CID = 54;
PHEASANT_CID = 55;
LAVA_SPIDER_CID = 56;
LAVA_CREATURE_CID = 57;
CROCODILE_CID = 58;
SCORPION_CID = 59;
GUIDE_HOTS_CID = 60;
GUIDE_CID = 61;
LADYLAKE_CID = 62;
KING_COBRA_CID = 63;
HORSE_CID = 64;
FOAL_CID = 65;
KID_CID = 66;
GUARD_KINGDOM_TOWER_FREEDOM = 67;
AVENGER_OF_LIGHT_CID = 68;
ZOMBIE_CID = 69;
SEA_SERPENT_CID = 70;
SHARK_HUGE_CID = 71;
DEMON_SOL_CID = 72;
DEATHCRAWLER_MINION_CID = 73;
SPAWN_UTTACHA_CID = 74;
SON_OF_NOGUMP_CID = 75;
DRAKESPIRIT_CID = 76;
EAGLESPIRIT_CID = 77;
EPIPHANY_VYNORA_CID = 78;
MAGRANON_JUGGERNAUT_CID = 79;
MANIFESTATION_FO_CID = 80;
INCARNATION_LIBILA_CID = 81;
BISON_CID = 82;
HELL_HORSE_CID = 83;
HELL_HOUND_CID = 84;
HELL_SCORPION_CID = 85;
WORG_CID = 86;
SKELETON_CID = 87;
WRAITH_CID = 88;
DRAGON_BLACK_CID = 89;
DRAGON_GREEN_CID = 90;
DRAGON_BLUE_CID = 91;
DRAGON_WHITE_CID = 92;
SEAL_CID = 93;
TORTOISE_CID = 94;
CRAB_CID = 95;
SHEEP_CID = 96;
BLUE_WHALE_CID = 97;
SEAL_CUB_CID = 98;
DOLPHIN_CID = 99;
OCTOPUS_CID = 100;
LAMB_CID = 101;
RAM_CID = 102;
DRAKE_RED_CID = 103;
DRAKE_BLUE_CID = 104;
SPIDER_FOG_CID = 105;
RIFT_JACKAL_ONE_CID = 106; // puppy
RIFT_JACKAL_TWO_CID = 107; // jackal
RIFT_JACKAL_THREE_CID = 108; // ogre
RIFT_JACKAL_FOUR_CID = 109; // warmaster
RIFT_JACKAL_CASTER_CID = 110; // caster
RIFT_OGRE_MAGE_CID = 111; // ogre mage
RIFT_JACKAL_SUMMONER_CID = 112; //summoner
NPC_HUMAN_CID = 113;
NPC_WAGONER_CID = 114;
WAGON_CREATURE_CID = 115;
WEAPON_TEST_DUMMY = 116;
HELL_FOAL_CID = 117;
UNICORN_FOAL_CID = 118;
FISH_CID = 119;
Download mod: https://1drv.ms/u/s!AjnBltNOSFjCgm1CgrV ... o?e=Nu9cxf

Re: Max Mob Count [Server Mod]

Posted: Fri Sep 11, 2020 7:43 am
by Kenabil