Archery
war arrow head and arrow shaft now combine to create a war arrow that has exact ql of the arrow shaft used to create it, this action is instant but gives no skill.
new action when a strung bow is active.
Have a strung bow active and right click a mob or the target window when mob is targeted, click action 'get archery info' it will print a message in event window
[10:42:53] Distance to mob: 25 meters, ideal is 20
[10:43:23] Distance to mob: 33 meters, ideal is 40
ideal is adjusted by active bow type, long bow 80, medium 40 and short is 20.
the properties file has some adjustments the server admin can make.
#float values to adjust amount of damage done by archery (bows).
uniquefactor=4.0f
damagefactor=0.8f
firingspeedadjustment=2.5f
#firingspeedadjustment basically adjusting how fast the action goes. if normal shoot action is 5 seconds then 2.5f would make it 2 seconds.
#damagefactor is damage adjustment using bow when attacking any mob, 1.0 would be normal damage so 0.5 would be half normal damage.
#uniquefactor is adjusted for uniques only and is done after the damagefactor adjustment., same as other 1.0 is normal damage.
default you fit 41 arrows in a quiver, if you have more than 1 quiver it only ever uses arrows from just 1 quiver and ignores any other quiver. If you equip a backpack on your back then it will use arrows from there.
So I fixed that, now it uses arrows from any quiver in your inventory, I left it only using quivers in inventory and not backpack in inventory as I like the idea of quivers for arrows. Still will use arrows from backpack if equipped though.
*NOTE* if testing this mod keep in mind that by default the game makes a GM fire arrows as fast as you can click, so test speeds as a non GM character.
Download mod: https://1drv.ms/u/s!AjnBltNOSFjCgnC3h37 ... j?e=3Juzaq
Archery [Server Mod]
Re: Archery [Server Mod]
Added Wiki page for this mod: https://wiki.wurm-unlimited.net/page/Archery_Mod