WOM-Converter (bdew edition)
Posted: Mon Jul 27, 2020 10:43 am
This is a fork of WOM-Converter by warlander
Latest version can be downloaded from my GitHub: https://github.com/bdew-wurm/WOM-Converter/releases
Changes:
-forcemats <file>
File should contain lines like
Will cause all materials that use "farm.jpg" texture to be renamed to "farmwurm"
-matreport <file>
Will generate a report on which materials/textures are used and write it to file (to easily see names for overrides)
Exporting nulls
I will be doing more work on this soon, for now it's good enough to add attachment points for effects, lightsource, etc. It's not usable for animations yet.
Latest version can be downloaded from my GitHub: https://github.com/bdew-wurm/WOM-Converter/releases
Changes:
- Added stripping of windows paths from textures (original only stripped unix-style paths with "/")
- Print actual error if model fails to load instead of crashing with NPE
- Added check for too many vertices in a mesh
-forcemats <file>
File should contain lines like
Code: Select all
farm.jpg=farmwurm
-matreport <file>
Will generate a report on which materials/textures are used and write it to file (to easily see names for overrides)
Code: Select all
4a planter bed black mushroom young untended.obj
- shroomMat1 -> black_mushroom.png
- dirtwurm -> dirt.dds
- Soil -> dirt.jpg
- oakplank -> Plank_oak.dds
- You need to use formats that actually support them, from my testing - DAE works, OBJ doesn't
- Only nulls named "wom-...." will be exported, and the wom- prefix will be stripped
- Transformations from nulls aren't applied to any meshes, so your meshes should have whatever transformations they need baked in
Code: Select all
+ wom-candle1 (0 children / 0 meshes)
-> 0.400000 0.000000 0.000000 -1.070009
-> 0.000000 0.400000 0.000000 0.208436
-> 0.000000 0.000000 0.400000 0.262663
-> 0.000000 0.000000 0.000000 1.000000