Latest version can be downloaded from my GitHub: https://github.com/bdew-wurm/WOM-Converter/releases
Changes:
- Added stripping of windows paths from textures (original only stripped unix-style paths with "/")
- Print actual error if model fails to load instead of crashing with NPE
- Added check for too many vertices in a mesh
-forcemats <file>
File should contain lines like
Code: Select all
farm.jpg=farmwurm
-matreport <file>
Will generate a report on which materials/textures are used and write it to file (to easily see names for overrides)
Code: Select all
4a planter bed black mushroom young untended.obj
- shroomMat1 -> black_mushroom.png
- dirtwurm -> dirt.dds
- Soil -> dirt.jpg
- oakplank -> Plank_oak.dds
- You need to use formats that actually support them, from my testing - DAE works, OBJ doesn't
- Only nulls named "wom-...." will be exported, and the wom- prefix will be stripped
- Transformations from nulls aren't applied to any meshes, so your meshes should have whatever transformations they need baked in
Code: Select all
+ wom-candle1 (0 children / 0 meshes)
-> 0.400000 0.000000 0.000000 -1.070009
-> 0.000000 0.400000 0.000000 0.208436
-> 0.000000 0.000000 0.400000 0.262663
-> 0.000000 0.000000 0.000000 1.000000