Leadables [Server Mod]

Mods for installing on servers, created by the forum's talented developers.
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Tyoda
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Leadables [Server Mod]

Post by Tyoda »

This tiny mod allows you to change any creature's leadability to true/false.

Download: Leadables-1.1.zip
Releases: https://gitlab.com/tyoda-wurm/Leadables/-/releases
Source code: https://gitlab.com/tyoda-wurm/Leadables
Last edited by Tyoda on Thu Mar 28, 2024 12:59 am, edited 1 time in total.

Tyoda
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Re: Leadables [Server Mod]

Post by Tyoda »

This mod was previously posted here.

I've also added a wiki page for this mod.

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sleepysprout
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Re: Leadables [Server Mod]

Post by sleepysprout »

Hello : ) I'm really excited to try out this mod- however I did want to ask: do you think you might ever consider making this wyvern-mod compatible?

Also- does selecting "false" for any of these disallow people from leading the animals/mobs when they are tamed?

Tyoda
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Re: Leadables [Server Mod]

Post by Tyoda »

Hi! To your first question, I could easily make a version where you are able to input any custom mob you wish.

To your second question, I highly doubt that, since my mod changes the default value for the template of the creatures. For example with unicorns they are not leadable by default, yet become leadable once tamed. I would expect that same behaviour.

Tyoda
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Re: Leadables [Server Mod]

Post by Tyoda »

Here's the new release: Leadables-1.1.zip

- Note that I have made significant changes to the .properties file and have moved the config to the .config file. If you're updating from an older version, please delete the old .properties and use the new files.
- Added option to make any custom/modded creature leadable/not leadable.

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