Good guide!
Yes, to post new threads in client mods you need to be a member of the modders group. All you need to do is to apply for membership, but I'll add you to the group now. I don't think this post is a mod though, more a guide
Search found 82 matches
- Wed Nov 25, 2020 8:26 am
- Forum: Guides
- Topic: Toggle for Particals.
- Replies: 1
- Views: 4502
- Fri Nov 06, 2020 8:36 am
- Forum: Server Mods
- Topic: Awakening Server Mod
- Replies: 11
- Views: 14072
Re: Awakening Server Mod
I've decided to remove properties from the documentation that are still in the code but which I don't think anyone has much use for. One property is to turn on a command for checking tiles, and the other is to activate that you can check for tree sprouts, I don't even remember why it was implemented...
- Thu Nov 05, 2020 4:53 pm
- Forum: Unlimited Discussion
- Topic: Mysterious steel
- Replies: 2
- Views: 4758
Mysterious steel
This is a mystery to me, I'd like to hear from others on other servers. I can't find anything about it when searching: on Awakening steel tools and items takes damage as usual, but with enough skill, when repairing steel items their QL doesn't go down. Is this normal? If so, then are there any other...
- Wed Nov 04, 2020 9:04 pm
- Forum: Server Mods
- Topic: Awakening Server Mod
- Replies: 11
- Views: 14072
Re: Awakening Server Mod
I've completed documenting all properties of the mod, but it could be that some configurations will need more information if something is unclear or difficult to understand or lacking important details or explanations. Please ask then and I will write more.
- Tue Nov 03, 2020 11:30 pm
- Forum: Server Mods
- Topic: Awakening Server Mod
- Replies: 11
- Views: 14072
Re: Awakening Server Mod
Ok Batta, I've documented most of the configurations on the Wiki page, but it's getting late so I'm about to go to bed and continue tomorrow.
- Tue Nov 03, 2020 6:15 pm
- Forum: Server Mods
- Topic: Awakening Server Mod
- Replies: 11
- Views: 14072
Re: Awakening Server Mod
Oh, sorry, I've started on the documentation, but nobody said anything about it so I kind of forgot to complete it. You've got the wiki entry at least with about half of the configurations documented: https://wiki.wurm-unlimited.net/page/Awakening_Server_Mod Note this "you can safely remove all prop...
- Sun Oct 25, 2020 12:18 pm
- Forum: Client Issues
- Topic: Mod graphics not showing in client
- Replies: 5
- Views: 10861
Re: Mod graphics not showing in client
Moving the thread to "Client issues".
- Sun Oct 25, 2020 12:16 pm
- Forum: Client Issues
- Topic: Mod graphics not showing in client
- Replies: 5
- Views: 10861
Re: Mod graphics not showing in client
Ok, if you say so Good luck then!Please...don't assume I know anything or infer the "obvious."
- Sat Oct 24, 2020 8:29 pm
- Forum: Client Issues
- Topic: Mod graphics not showing in client
- Replies: 5
- Views: 10861
Re: Mod graphics not showing in client
You need the client mod "serverpacks", which comes with Ago's mod launcher, but by default you don't get the properties file which is required for it to load. You get the property file here: https://github.com/ago1024/WurmClientModLauncher/releases/download/v0.14/serverpacks-client-0.14.zip The same...
- Fri Sep 25, 2020 6:49 am
- Forum: Requests
- Topic: Armor stand
- Replies: 3
- Views: 5906
Re: Armor stand
The saddle rack has been requested also, and armour stands with different armour types depending on which is inside. Would need quite a bit of 3D modelling though. In either case, I doubt shields were placed in racks like that. Seems more likely they were hanged on stands along walls. Something more...